What it is
Sands of Eternity is an experience-focused epic-monster tournament. The official patch notes describe its purpose as accelerating experience gains for your Hero and Captains. The named battle target is Epic Ashen Squad.
The game text names Exarch Marks as the event's tournament currency. Experience gains, tournament progress and clan chest activity are related outcomes of the battles, but they are not interchangeable scores.
The event is separate from the similarly themed desert board event. Follow the named epic squad and the event's own battle screen, rather than assuming every desert-themed activity uses the same rewards or progression.
When it runs
| Detail | Value |
|---|---|
| Calendar recurrence | No fixed cycle confirmed |
| Recorded occurrence duration | 1 day |
| Current or next start | Mon, Nov 9, 17:00 |
The duration comes from the game's calendar snapshot, and the displayed start follows the game's current calendar. The calendar lists runs one at a time with uneven gaps between them, and the older event research also calls the cadence unconfirmed, so do not plan around a fixed repeat. The same research records varying historical durations between kingdoms, so this row should not become a promise that every kingdom always receives the same window.
Check the calendar and the current in-game countdown before planning the attack session. The UTC timing guide explains how to use a recorded start without confusing it with your local date or another activity's reset.
Who can take part
The normal-kingdom calendar entry does not specify an additional joining rule. That does not settle which commanders or formations the current battle permits.
The game doesn't publish the event's commander restrictions, any army-entry requirement or a complete send-order rule. Check its live rules.
Do not copy a neighbouring epic's restriction merely because both events involve an epic monster. Some hosts use a single commander while others allow a different combination, and the right army must first be a permitted army.
Before an officer calls the session, ask members to open the actual target and event rules. The epic troop-selection guide provides a method for that check without inventing a universal formation.
How it works
Know the squad you are attacking
The event research identifies 4 enemy unit types from the game text. Inspect their live traits and bonuses when planning the attack.
| Role | Game name |
|---|---|
| Melee | Sand Exarch |
| Ranged | Temple Archer |
| Mounted | Desert Stinger |
| Flying | Solar Sentinel |
Those names identify the squad's composition. They do not by themselves give a tested counter army, a safe attack size or a promised number of kills.
Follow experience and event progress separately
The game's description promises additional experience from this epic squad. The official introduction supports the experience focus, but it does not publish a fixed comparison multiplier against every other epic.
Do not budget your troops around an assumed doubling of experience. Compare the actual battle result and losses for your army, then decide whether continuing serves your next development goal.
- Confirm the live event and its remaining time.
- Check the target's unit traits and permitted commanders.
- Choose an army whose losses you can recover.
- Review experience and event progress after the battle.
- Decide whether another attack supports your goal before committing it.
Keep personal ranking distinct from clan activity
The event research describes a personal ranking, including experience-boosting titles. A clan can organise an attack time, but that shared appointment does not turn the personal ladder into a clan score.
For sustaining the army between sessions, use the troop-acquisition guide. Training, hiring and restoring fallen troops have different conditions, so do not treat the ability to field an army once as proof that repeated attacks are affordable.
Rewards
Experience titles extend the planning horizon
The event research records the following ranking titles and their experience bonuses. Check the current ranking band and title description before deciding how hard to pursue a placement.
| Title | Experience gain bonus | Recorded duration |
|---|---|---|
| Sand Sovereign | 50% | 14 days |
| Sunbound Warrior | 25% | 14 days |
The title benefits are separate from the event's base battle experience. A planned placement is not an earned title, so do not spend future experience benefits before the ranking result is known.
The game doesn't publish which ranking places award each title. Check the live event.
Item chances in an ashen chest
The catalogue binds Ascendant Ashen Chest to this epic event. It is a chest from the epic-battle reward family, not a separate reward for joining a clan's session. The table covers every declared item in that exact entry.
| Item | Declared chance |
|---|---|
| Tar | 21.2% |
| Rare Tar | 17.5% |
| Epic Tar | 16.4% |
| Dragon Coins | 14.3% |
| Sacred Potion | 10.6% |
| Gold | 10.3% |
| Silver | 9.8% |
These are chances inside the named chest, not the probability that any particular attack awards it. Other ashen chest entries have different contents and should not inherit these percentages solely because their titles sound similar.
A plan for your clan
Common mistakes
- Confusing this epic battle with the separate desert board event.
- Assuming a fixed experience multiplier the official introduction does not publish.
- Copying commander restrictions from a different epic host.
- Treating a historical duration as a universal rule for every kingdom.
- Applying a chest's percentages to the chance of earning that chest in battle.
FAQ
What is the event's main purpose?
The official introduction describes accelerated experience gains. The game text also names its own tournament currency for event progress.
Which squad do I attack?
The event names Epic Ashen Squad. Inspect its current traits and event restrictions before selecting troops.
Is the duration always the same everywhere?
Do not assume so. The calendar row describes the recorded normal-kingdom occurrence, while the event research notes historical variation between kingdoms.
Does the official introduction promise double experience?
It promises accelerated experience, without a universal numeric comparison. Use your actual battle results rather than assuming a fixed multiplier.
Does a clan attack session make the ranking shared?
No. The ranking described in the event research is personal. A clan can organise a time without changing the game's scoring ownership.
Sources
- TB Clan Tools event notes
- Official patch notes: experience-focused event introduction ·
- In-game text ·
- The in-game event calendar
- The in-game chest and reward lists
First published · Updated




